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[DirextXAdvanced Animation with DirectX (source code)

Description: Advanced Animation with DirectX 书的配套代码,详细讲解了用DricetX9 制作高级3D动画,对游戏开发者有帮助。-DirectX Advanced Animation with the matching code, detailed account of DricetX9 produced using advanced 3D animation, game developers to help.
Platform: | Size: 22491786 | Author: 易南阳 | Hits:

[Other resourceAdvanced-3D-Game-Programming-with-DirectX-9.0scr.r

Description: Advanced 3D Game Programming with DirectX 9.0 一书的源代码-Advanced 3D Game Programming with DirectX 9.01 books source codes
Platform: | Size: 2155442 | Author: PanYupin | Hits:

[VC/MFCAdvanced 3D Game Programming with DirectX 10

Description: Advanced programming with Directx 10 and Visual C++.
Platform: | Size: 4549560 | Author: VBEnrico | Hits:

[Game ProgramAdvanced 3D Game Programming With Directx 9.0

Description: DirectX9.0 3D游戏编程
Platform: | Size: 8495104 | Author: 站长 | Hits:

[BooksFLASH高级技巧大揭密

Description: FLASH高级技巧大揭密。本书详细介绍和演示了制作FLASH的技巧方法,而且还带有代码说明,值得大家看看。-FLASH Advanced Techniques TERRY. The book detailed presentation and demonstration of the production of FLASH skills, but also with a code that should see.
Platform: | Size: 20520960 | Author: 山子 | Hits:

[DirextXAdvanced Animation with DirectX (source code)

Description: Advanced Animation with DirectX 书的配套代码,详细讲解了用DricetX9 制作高级3D动画,对游戏开发者有帮助。-DirectX Advanced Animation with the matching code, detailed account of DricetX9 produced using advanced 3D animation, game developers to help.
Platform: | Size: 22491136 | Author: 易南阳 | Hits:

[Game ProgramAdvanced.3D.Graphics.And.Rasterization

Description: 3D游戏编程经典:Advanced.3D.Graphics.And.Rasterization,书籍和很多例子-3D Game Programming classic: Advanced.3D.Graphics.And.Rasterization, books and many examples
Platform: | Size: 20427776 | Author: | Hits:

[Game ProgramA3DwithDX9

Description: Advanced 3D Game Programming Using DirectX 9.0 的英文电子版,可供参考和学习。-Advanced 3D Game Programming Using DirectX 9.0 english electronic editon,study and refrence it.
Platform: | Size: 4238336 | Author: 关宇昕 | Hits:

[Other GamesGBA设计指导

Description: Game Boy Advanced(GBA)是日本任天堂公司于2001年推出的一款32位掌上游戏机.它着重于游戏机的便携式,并且以2D游戏为主(3D游戏依然不错).GBA有十分高效硬件图像处理加速,GBA基本上是现在全球公认的最佳的掌上游戏机.-Game Boy Advanced (GBA), Nintendo of Japan in 2001 introduced a 32-bit handheld console. It focuses on the portable console, and a 2D game-focused (3D games still good). GBA has a very efficient image processing hardware acceleration is basically GBA now recognized worldwide as the best handheld console.
Platform: | Size: 502784 | Author: 乐永 | Hits:

[Other Games03552610

Description: 知识一个简单的弹球游戏的原代码,功能如下: 要求如下: 1、可以通过菜单控制游戏的开始和结束。 2、每撞击砖块一次,该砖块即消失,并得到100分。 3、难度设置为改变小球的运动速度。难度分为1(初级)、2(中级)、3(高级) -knowledge of a simple pinball game's original code and functions are as follows : at least the following : 1. the menu can control the game began and ended. Two, every percussive a brick, the brick that is disappearing, and 100 points. 3, the difficulty is set to change the ball's velocity. The difficulty is a (primary), 2 (intermediate) and 3 (advanced)
Platform: | Size: 3659776 | Author: terry | Hits:

[Game EngineAdvanced-3D-Game-Programming-with-DirectX-9.0scr.r

Description: Advanced 3D Game Programming with DirectX 9.0 一书的源代码-Advanced 3D Game Programming with DirectX 9.01 books source codes
Platform: | Size: 4708352 | Author: PanYupin | Hits:

[Embeded Linuxvba

Description: 为摩托罗拉智能手机提供的gameboy advanced游戏机模拟器的全套代码,编译需要moto linux java platform sdk,moto官方网站有下载,通过它可以加载所有gb, gbc, gba游戏,支持屏幕缩放,旋转,画面达20帧以上,由本人从开源的vba移植所得.解压密码: www.ohyee.net-Motorola smartphone gameboy advanced game provided a complete set of simulator code, the compiler needs moto linux java platform sdk, moto have downloaded the official website, which can load all the gb, gbc, gba games, support screen scaling, rotating, Tatsu screen for more than 20, of which I am from the revenue derived from vba transplantation. unzip password: www.ohyee.net
Platform: | Size: 4551680 | Author: 罗治凡 | Hits:

[VC/MFCAdvanced.3D.Game.Programming.with.DirectX.9.0

Description: 3D游戏教程 Advanced.3D.Game.Programming.with.DirectX.9.0.pdf-3D game tutorials Advanced.3D.Game.Programming.with.DirectX.9.0.pdf
Platform: | Size: 12029952 | Author: tanhongwei | Hits:

[WEB CodeSams.Beginning.3D.Game.Programming.Dec.2004.eBook-

Description: There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there a lso quite a few "game development" books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won t get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples.-There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few "game development" books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won t get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples.
Platform: | Size: 3830784 | Author: zhanghan | Hits:

[VC/MFCData.Structures.For.Game.Programmers

Description: Game programmers, check out the only book on data structures written especially for you! Described in layman s terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo s of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.
Platform: | Size: 10702848 | Author: tom | Hits:

[Game EngineAdvanced_3D_Game_Programming

Description: Learn Advanced 3D Game Programming whit this book.
Platform: | Size: 2234368 | Author: freeman | Hits:

[DirextXIntroduction-to-3D-Game-Programming-with-DirectX-

Description: This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Assumingly, since you have this book in your hands, you have a rough idea of what DirectX is about. From a developer’s perspective, DirectX is a set of APIs (application programming interfaces) for developing multimedia applications on the Windows platform. In this book we are concerned with a particular DirectX subset, namely Direct3D. As the name implies, Direct3D is the API used for developing 3D applications.
Platform: | Size: 5965824 | Author: v0id995 | Hits:

[Other Riddle gamesAdvanced.Game.eclipse.example.code

Description: eclipse高级游戏编程设计实例代码Advanced Game Programming eclipse example code -Advanced Game Programming eclipse example code
Platform: | Size: 267264 | Author: w | Hits:

[Other GamesGame-Engine-Design--The-Game-Loop

Description: more advanced game loop
Platform: | Size: 19456 | Author: adamusi | Hits:

[Game ProgramGame Engine Toolset Development

Description: Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom. An introductory working knowledge of C# and the .NET 2.0 framework is expected, allowing the content of each topic to be directed towards the subject and avoiding trivial and introductory explanations. Readers are not required to have any experience developing game engine tools. Terminology and design fundamentals specific to toolset development are clearly depicted and explained. The companion Web site provides downloads of all source code from the book, as well as several bonus chapters.
Platform: | Size: 5086208 | Author: greght | Hits:
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